Destructamundo places you as new alien recruit. Your mission, destroy as many interstellar planetary systems you can to save your species.
A simple click sets off a warhead, creating a circular wave of destruction. The explosions are reminiscent to those familiar with ‘Missile Command.’ Perfect timing in launching these warheads creates a chain reaction, blowing up an entire rotating planetary system’s cities or at least that’s the goal. You’ll be wise to plan your shots as eradicating a planetary system with a single warhead, garners the collection of triangular gems. These gems are use to acquire power-ups and presumably, save your species.
A ‘Neutron Mine’ can be dragged to where ever you please. Once it comes in contact with another explosion you’ll be greeted by a very large explosion, useful for obliterating multiple cities. The ‘Plasma Triangle’ allows you to deploy 3 buoys connected together with a line of traveling explosive. Once a buoy is detonated an explosion travels to the next buoy, setting that one off and continuing down the line. Though if the buoys are placed very far apart, the explosion may fizzle out before it reaches the other buoy. ‘Orbiting Spikes’ allow you to drop a spike directly onto a planet. Once an orbiting spike is disturbed it will launch a laser into the planet utterly destroying it, emitting a powerful wave.
The three power ups are locked until you acquire a set amount of resources. Latter levels require these power-ups forcing you to replay previous levels until you complete them with a single warhead and then collect the needed amount of gems, which can be a chore. Progression is then halted and you’re forced to replay levels you’ve already played.
Levels begin to up the destruction and puzzles adding other variables that can impede your attempts at annihilation or assist you in your destructive ways. Geothermal generators spark an ignition straight to the central core creating a massive wave of explosions catching planets nearby. Some planets are protected by a force field that requires one detonation to destroy it. Then you can proceed to destroy the cities. Other objects like spaceships and nuclear powered satellites follow paths or orbit planets, giving you an opportunity to plan out your attack.
The playing field can become chaotic with planets spinning with explosions aplenty but with the stylistic visuals everything comes together, or in this case, explodes together in appealing ways. The retro inspired sound effects and oddly calming tunes playing beneath your destruction pair well together.
The idea of universal peace is just that. An idea.
While this mayhem and destruction can be overall enthralling, Destructamundo became a chore halfway through. Level progression stalls if you do not collect the necessary resources to gain the power-ups as certain levels cannot be completed without said power-up. This back tracking through previous levels seems forced as, in most cases, the player may not be able to clear the necessary levels with a singular warhead. Not only that but collecting the triangular gems seemed random or broken. Swinging the mouse after clicking a gem seemed to be the most effective in collecting gems en masse. A single click would only net you a single gem or a small surrounding cluster. Mind you, you only receive one click, leaving all the uncollected gems floating lonely in space. The banter between your alien higher-up in the beginning of each level, while light-hearted, can leave you confused. The dialog tends to be strange one offs at the attempt at humor. A chuckle can be heard now and then but the humor inside adds little.